Motion AI Team
Motion AI Team believes that the virtual character will become more realistic than the human beings.
Eventually, people could communicate with virtual entertainers in real life, and play with them in the virtual world.
To prepare for that era, our team members focus on generating natural motions of virtual character.
The motions we are interested in creating are not only imitating how humans act, but also learning and expressing how humans feel.
Currently, we eager to find the solution among deep learning approaches using motion capture data.
NCSOFT has a world-level motion capture studio and professional technicians. AI Center at NCSOFT has started in 2012, and has been applying various AI algorithms to commercial games. Based on these environments Motion AI Team at AI Center, NCOSFT is continuously researching novel motion algorithms and trying to apply the algorithms to our game characters.
R&D Topics
Motion AI Team has two research branches: Facial & Body Animations.
The outputs are found in Blog » Research.
We hope you enjoy that link, and if you have any question, feel free to contact us.
Members
Name | Field of Research | |
---|---|---|
Hanyoung Jang Team Leader |
Game AI, Computer Graphics, General-purpose GPUs, Robotics | |
Byungjun Kwon | Deep Learning, Character Animation, Performance Capture | |
Yoonhee Kim | AI Engineering, Model Serving, Deployment | |
Jungsu Park | Speech Recognition, Facial Animation, Deep Learning | |
Jiun Bae | Machine Learning, Computer Vision | |
Eunbi Seol | Facial Performance Capture, Facial Animation | |
June Oh | Facial Animation, Machine Learning | |
Jeong A Wi | Computer Graphics, Facial Animation, Deep Learning | |
Moonwon Yu | Inverse Kinematics, Style Transfer, Character Animation | |
Dumim Yoon | Facial Performance Capture, 3D Reconstruction | |
Kyungho Lee | Character Animation, Deep Learning | |
Minwook Chang | Motion Capture, Generative Adversarial Networks, Human-Computer Interaction | |
Seongwoo Chung | Facial Performance Retargeting, Direct Manipulation, Computer Graphics | |
Sungik Cho | Facial Performance Capture, 3D Reconstruction, Facial Animation |